- Anime Adventures unit list: Use role, game mode, and team fit to compare units.
- Best DPS picks: Kaizen, Usurper, Prime Force, Emperor White, and Super Bro stand out.
- Top supports: Commander, Mochi Charot, Devil Boss, Red Scar, and Geo fill different needs.
- Economy units: CEO and Bulby improve resource generation during farming-focused runs.
- Team advice: Build around a damage core, support utility, crowd control, and economy.
Anime Adventures Unit List Overview
The Anime Adventures unit list is easiest to use when units are grouped by battlefield role instead of viewed as one long roster. A strong damage dealer may dominate Story Mode but lose value in Infinite, while a support unit can become more important as enemy health and wave pressure increase.
The current role snapshot below focuses on the units and functions most relevant to team building: primary DPS, support, crowd control, and economy. Rankings are practical recommendations rather than permanent labels because balance changes, evolutions, traits, and team composition can affect performance.
Video Highlights:
- DPS units are separated by overall damage and game-mode value.
- Support units are compared by buffs, slowing, stalling, and utility.
- Farming units are highlighted for resource-focused progression.
- Story Mode and Infinite do not always reward the same roster.
For roster navigation, the Anime Adventures Wiki unit index can serve as a reference point. Always compare a unit’s current ability details with your intended mode before investing resources.
| Role | Main job | Strong examples | Best use |
|---|---|---|---|
| Primary DPS | Deals most enemy damage | Kaizen, Usurper, Prime Force | Story, Infinite, bosses |
| Secondary DPS | Adds damage or special effects | Red Scar, Lex Aan, Magma | Flexible progression |
| Support | Buffs allies or weakens enemies | Commander, Mochi Charot, Devil Boss | Difficult waves |
| Crowd control | Slows, stalls, or controls enemies | Geo, Devil Boss, Red Scar | Long waves and leaks |
| Economy | Improves resource generation | CEO, Bulby | Farming and setup |
Do not judge every unit only by raw damage. A slower attacker, commander buff, or farming unit may improve the entire team more than another ordinary DPS slot.
Best DPS Units by Game Mode
The strongest damage units are not identical in every mode. Story Mode rewards affordable placement, reliable area coverage, and early-wave strength. Infinite places more value on scaling, buffs, summons, and damage that remains useful as enemy health rises.
| Tier | Units | Main strengths | Main limitation |
|---|---|---|---|
| S | Kaizen, Usurper, Prime Force, Emperor White, Super Bro | High damage, strong scaling, broad mode value | Some need specific support or have range limits |
| A | Lex Aan, Red Scar, Magma, Donut | Reliable damage with useful secondary effects | May fall behind top endgame options |
| B | Sunraku, Firefist | Useful progression damage and improved effects | Less competitive in advanced teams |
| C | Suro, Arm | Limited damage or current performance concerns | Better alternatives are usually available |
S-Tier damage choices
Kaizen is one of the most flexible mythic options in the current snapshot. It works as a starter, handles shield-breaking well, and scales effectively with strong traits. That combination makes it useful across several modes instead of locking it into one narrow job.
Usurper is especially valuable in Infinite because its summons become more influential as the run continues. It is less essential for players who mainly clear Story Mode, but it remains a major consideration for long-form teams.
Prime Force offers high raw damage, strong trait scaling, and a comparatively friendly placement profile. Its ability to contribute early makes it a practical choice for players who need one unit to support both opening waves and later progression.
Emperor White reaches a higher ceiling with support from units such as Irwin and Commander. Its full-map area coverage and powerful nuke are major advantages, although range can affect positioning.
Super Bro delivers impressive area damage and range. Its magic classification means some physical-focused buffs do not apply in the same way, so team composition matters when using it in Infinite.
A-tier and progression damage
Lex Aan is a hill DPS centered around bleed. With the right buff support, it can remain effective across multiple modes. Red Scar combines damage with crowd control, giving it more team value than a standard attacker.
Magma is an effective hill unit for Story Mode progression, but it can eventually be outscaled in Infinite. Donut remains solid overall, though the absence of an evolution in the current reference snapshot limits its late-game ceiling.
A unit ranked highly for Story Mode may not be the best Infinite investment. Check cost, range, scaling, damage type, and available buffs before replacing a core unit.
Support, Control, and Buff Units
Support units determine how efficiently a DPS lineup performs. Buffs can multiply the value of an existing attacker, while slow and stall effects create additional time for damage to land. This makes support especially important in difficult waves and long Infinite runs.
Commander
- Boosts physical team damage
- Strong meta utility
- Best with physical DPS
Mochi Charot
- High-value support
- Adds meaningful damage
- Flexible team slot
Devil Boss
- Powerful slow effects
- Helps stall enemies
- Can increase team damage
Geo
- Crowd-control alternative
- Useful for stalling
- Helps manage enemy pressure
| Support unit | Utility profile | Recommended role |
|---|---|---|
| Commander | Large physical-damage increase | Physical DPS amplifier |
| Mochi Charot | Strong support with personal damage | Hybrid support |
| Devil Boss | Heavy slow and team-damage utility | Stall and debuff |
| Red Scar | Damage plus crowd control | Hybrid DPS/support |
| Geo | Crowd control and stalling | Control alternative |
| Phantom King | Lower-tier support option | Temporary replacement |
| Croc | Lower-tier support option | Temporary replacement |
| Blackhair | Lower-tier support option | Temporary replacement |
| Delinquent | Lower-tier support option | Temporary replacement |
Commander is a priority consideration for physical-focused lineups because its team-wide value can increase the output of several attackers at once. It is less directly useful when the roster relies heavily on magic damage.
Mochi Charot is valuable because it does not sacrifice all personal damage for utility. This makes the unit easier to fit into teams that need both support and another source of pressure.
Devil Boss specializes in slowing and stalling. Use it when the problem is not simply low damage, but enemies reaching the exit before the team can finish them.
Red Scar is a flexible option for players who want a unit that contributes damage while also controlling enemies. Geo provides a more focused crowd-control alternative and can help stabilize waves that are difficult to contain.
If your damage units already survive early waves, adding Commander, Mochi Charot, Devil Boss, or another control unit may improve progression more than chasing a second average DPS.
How to Build a Balanced Team
A balanced team should answer four questions: How will you clear early waves? How will you handle high-health enemies? Which unit provides control or buffs? How will you fund placements and upgrades?
Choose an Early-Wave Starter
Begin with a unit that has manageable placement cost and dependable area coverage. Prime Force and Kaizen are strong examples from the current DPS snapshot because they can contribute early while remaining relevant later.
Add a Scalable Damage Core
Select one or two units that can carry higher waves. Usurper, Emperor White, Super Bro, and Kaizen are appropriate candidates depending on damage type, range, traits, and mode.
Add Buffs or Crowd Control
Use Commander for physical damage amplification, Devil Boss or Geo for stalling, and Red Scar when you want damage and control in one slot.
Reserve an Economy Slot
CEO and Bulby are the key farming-focused choices in the current reference snapshot. Use an economy unit when the extra resources will improve your upgrade timing.
Test the Final Composition
Run the team in the mode you care about most. Replace units that duplicate the same job unless their damage, range, or scaling is clearly better.
| Team slot | Preferred function | Example choices | What to check |
|---|---|---|---|
| Slot 1 | Early starter | Prime Force, Kaizen | Cost, range, wave coverage |
| Slot 2 | Main DPS | Usurper, Emperor White | Scaling and damage type |
| Slot 3 | Secondary DPS | Super Bro, Lex Aan | Area coverage and effects |
| Slot 4 | Support or control | Commander, Devil Boss, Geo | Buff access and stall value |
| Slot 5 | Economy or flex | CEO, Bulby, Red Scar | Resource needs and leaks |
A common mistake is filling every slot with damage. That approach can work for easy waves, but it may struggle when enemies require slowing, shielding support, or better economy management. Build around the weakness your current team actually has.
If enemies reach the exit, add control. If upgrades arrive too late, add economy. If bosses survive, improve scaling or buff coverage instead of replacing every unit at once.
Farming Units and Progression Checklist
Economy units are not designed to top a damage chart. Their value comes from helping the team reach stronger placements and upgrades sooner. CEO and Bulby are the main farming choices identified in the current unit snapshot.
Use an economy unit when the map gives you enough safe setup time. If early enemies are too dangerous, prioritize a starter DPS first and add economy only after the opening waves are stable.
Roster Review Checklist:
- Choose one reliable early-wave starter
- Add at least one scalable primary DPS
- Check whether Commander matches the team damage type
- Include crowd control for difficult or long waves
- Use CEO or Bulby when extra economy improves upgrade timing
| Progression goal | Recommended focus | Reason |
|---|---|---|
| Clear early Story waves | Affordable starter DPS | Stabilizes placement and upgrade timing |
| Improve boss damage | Scalable DPS and buffs | Raises sustained and burst output |
| Prevent leaks | Slow, stall, or crowd control | Creates more attack time |
| Build Infinite consistency | Scaling DPS plus support | Handles increasing enemy pressure |
| Farm resources | CEO or Bulby with safe setup | Improves economy during suitable runs |
The best upgrade path depends on your available roster. A player with only mid-tier damage may gain more from a support unit than from a small DPS replacement. Conversely, a player with strong support but weak starting damage should fix the opening waves first.
Economy units are most useful when they lead to earlier upgrades or additional placements. If they cause repeated early leaks, stabilize the run before adding them.
Practical Rankings and Final Picks
For a simple starting point, choose a high-value DPS unit, pair it with support that matches its damage type, and add control or economy based on the map. The strongest roster is not always the one with the most S-tier names; it is the one that covers different jobs without wasting slots.
Recommended priorities
- Best general-purpose DPS: Kaizen is a strong starting priority because it combines flexibility, shield-breaking, and scaling.
- Best Infinite focus: Usurper is especially attractive when summon scaling and long-run value matter.
- Best physical damage support: Commander is a key choice for physical-focused teams.
- Best hybrid utility: Red Scar offers damage and crowd control in one slot.
- Best farming focus: CEO and Bulby are the main economy options identified for resource generation.
- Best Story Mode emphasis: Prime Force, Super Bro, Kaizen, and Magma can contribute strongly depending on access and team support.
| Player goal | First units to consider | Follow-up choice |
|---|---|---|
| Story progression | Prime Force, Kaizen, Magma | Add control or economy |
| Infinite runs | Usurper, Emperor White, Kaizen | Add Commander or stall |
| Physical damage team | Prime Force, Emperor White | Commander |
| Flexible utility | Red Scar, Lex Aan | Geo or Devil Boss |
| Economy-focused farming | CEO, Bulby | Reliable starter DPS |
Q: What is the best unit in the Anime Adventures unit list?
There is no single best choice for every mode. Kaizen is a strong general-purpose pick, while Usurper is especially valuable for Infinite and Prime Force offers strong raw damage with useful early placement.
Q: Which Anime Adventures units are best for support?
Commander, Mochi Charot, Devil Boss, Red Scar, and Geo cover the main support needs. Commander boosts physical damage, Devil Boss slows and helps with team damage, and Geo focuses on crowd control.
Q: Which units are useful for farming?
CEO and Bulby are the main economy-focused units in this guide. Their value comes from improving resource generation, allowing better upgrade timing during suitable farming runs.
Q: Should I use the same team for Story Mode and Infinite?
Not necessarily. Story Mode often favors affordable starters and reliable area damage, while Infinite rewards scaling, buffs, summons, and control that remain useful over longer runs.
Start with the mode you play most, identify the team’s missing role, and use this Anime Adventures unit list to fill that gap rather than copying a tier label blindly.